andrew

about mellifera

mellifera consists of an on-line interactive environment in Second Life which is linked to a complimentary series of real-time exhibitions in gallery and museum spaces. Central to this ecologically sensitive artwork is the artists’ direct engagement with various aspects of bee behaviour at Queensland Brain Institute, where researchers are investigating cognition, navigation and communications in the honey bee. The artists’ poetic and scientific interactions with the bees has inspired the development of mellifera’s experimental series of human / computer interfaces, which provide modes of sensory delivery for both virtual and real-world participant interactivity. They are creating a space that allows the viewer to interact with artificial life created in virtual worlds through direct physical engagement with various interfaces – providing a platform for the investigation of posthuman technologies and modes of sensory delivery. The launch at gaffa introduces key artificial life organisms that are central to the developing virtual environment, providing a taste of the real-world interactive interfaces due to premiere in Brisbane in August 2009 at ‘the block’, QUT.

This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.

mellifera : neoNascent

mellifera : neoNascent

mellifera : neoNascent is a rebirth of the mellifera environment on the OpenSim platform. Inspired by an invitation to show mellifera at this years Freeplay Festival in Melbourne we have completely reworked the environment and also created a new version of mellifera – echoes of travels in new territories (2010). You can visit us at Freeplay or online in ReactionGrid (Caerleon-Mnmemosyne region)

mellifera – echoes of travels in new territories (2010)

a short video documentation of the project we developed over ten days in residence at the RMIT Virtual Reality Center.

mellifera youTube Channel

mellifera youTube Channel

mellifera now has its own youTube channel. For video documentation of mellifera have a look at http://www.youtube.com/user/melliferaProject

essential beeswing needs your help

essential beeswing needs your help

the terra.mellifera eco-system is no longer stable due to the introduction of a virtual bacteria that has been introduced through the presence of avatars in the space.

essential is doing ous best to keep the balance, but, it is also possible for visiting avatars to help move the energy collected by the mellifera, and in turn help heal those that have become infected.

in fact it is now evident that the mellifera population is becoming more and more reliant on visiting avatars working along side of essential to keep the bacteria in check.

please join essential in-world to help where you can
http://slurl.com/secondlife/Caerleon%20Isle/242/239/27

gaffa opening night

gaffa opening night

some shots from the real world launch at gaffa gallery. The virtual bees or the mellifera were release by the push of an antique button, by Australia Council chairman James Strong AO. It was a busy night and the anticipation of the maiden flight could be felt in the air, followed by applause as a […]

recent visitors to terra.mellifera

recent visitors to terra.mellifera

thanks for dropping by: a list of our recent visitors

new postcard from the metaverse

new postcard from the metaverse

i have been busy installing and testing an opensim install (as both a research project in its own right, and a backup plan for terra.mellifera if second life goes down during a gallery install) and working on programming for the arduino based second life autonomous agent and client, based on libOpenMetaverse . At the same […]

Host at transmediale

Host at transmediale

The video component of “Host”, Trish’s first project developed as artist in residence at the QBI bee facility will be screened in the Screening Territories film and video section of transmediale.09 – Berlin. http://www.transmediale.de/en/node/1358

terra.mellifera update

terra.mellifera update

terra.mellifera has undergone a major terraform and most of the flora has found a balance within the system. the flora is vital to the existence of the mellifera themselves as it will provide them with several key items that they rely upon to continue their own processes. the new entry slurl is: http://slurl.com/secondlife/Caerleon%20Isle/242/239/27

terra-mellifera

terra-mellifera

Thanks to the generosity of the ‘caerleon isle’ artist community our project now has a new home in the metaverse. Here is the SLURL :http://slurl.com/secondlife/Caerleon%20Isle/154/153/22 Caerleon isle has been my home in SL for  some time now, and has developed and evolved (along with its sister sim – new caerleon) into a vibrant place of […]

first postcards from the metaverse

first postcards from the metaverse

nonnatus korhonen and nuerone schism, andrew and trish’s avatars have been meeting regularily in second life, putting some time into developing a self sustaining eco-system for the mellifera to exist within. images below show the self regulating, self replicating mellis florae, and a developing Arcadian environment that will become central to the project.

inside the hive

inside the hive

another trip to the bee house, this time we inserted a mic right into the hive and captured some fantastic audio of local and general bee activity. we worked with researcher Carla Evangelista  in installing out mics and in discussion our observations and poetic readings of the bees activities. (pictured below: in the first image, […]

into the bee house

into the bee house

with the intention of observation and audio recording we headed for the bee house. after some trouble finding a piezo transducer (whatever happened to musical christmas cards!) we set off with our trusty (and well soldered) contact mic and H2 zoom.. intrigued by the concept of communication across the hive through vibration (stamping little feet […]

the ‘bee house’ officially opens

the 'bee house' officially opens

The Bee House at the Queensland Brain Institute opened recently. For the Mellifera project, this represents the site of exchange between artist, scientist and bee. (this entry includes links to two articles on the opening and the importance of the work being done at the bee house)

Bees at a still edge: Trish Adams, by Michele Helmrich

Bees at a still edge: Trish Adams, by Michele Helmrich

Michele Helmrich, catalogue essay from Trish Adam’s DVD installation “HOST”, 6 March-6 April, The Univeristy of Queensland Art Museum, http://artmuseum.uq.edu.au In Trish Adams’s moving image work HOST, bees demand our attention. They are magnified many times over and are screened large and in slow motion. Bees fly toward the undulating surface of a human hand; […]

bees and me

bees and me

When I was a little boy (oh yes, I love stories that begin this way too) there were many things I wanted to be when I grew up. Two of these were astronaut and apiarist (I can remember the second quite well because my mother thought I said atheist…but that’s another story.) When I was a boy that was a bit older than I was when I was little, I would sit and program in basic on my trs-80…

A short introductory text by Andrew

mellifera’s new home

mellifera's new home

mellifera has a new home in second life. you can teleport directly from here to see whats going on… early experiments at the moment… http://slurl.com/secondlife/Pyewacket/207/14/23 the dome is built using Shine Renoir’s Geodesic Dome Building scripts found here.

a short bee bibliography

a short bee bibliography

A short list of texts exploring some diverse aspects of bees – the cognitive, sensory and communicative habits of which will be playing a central role in our developing project. (not including texts and publications from the Visual & Sensory Neuroscience Group, which will form a separate list.)

Press Release

Press Release

Sydney-based visual artist and writer Andrew Burrell, and Brisbane-based arts/science practitioner and researcher Trish Adams will collaborate to develop an inter-disciplinary artwork exploring cognitive processes and body movement and its relationship to virtual environments.